![]() I have looked online for a couple of days now, testing various implementations using a custom RecyclerView, simple TextView with marquee (which doesn't have the pause I want to add) and have found that the majority of "solutions" revolve around either a RecyclerView, a ListView or a ViewPager with usually a TimerTask to handle the scrolling timing. In HTML, this element is a swiper slide from swiperjs, however, Android has no native element that does this simply. An example of what I want to do is the following I am currently trying to implement a banner-like view where given a list of strings, the view will cyclically show each string one after the other with a pause when they arrive in the center of the screen. But it is confined only to analytical scene. Is optimization technique to speed up ray trace by using SDF (signed distance function) to determine safe advance along the ray so it does not hit anything. So it really does not split the ray but chose randomly between the 2 options (similarly how photons behave in real world) and more rendered frames are then blended together. Is optimization technique to avoid recursive ray split in ray trace using Monte Carlo (stochastic) approach. The other therms I am not so sure as I do not use those techniques (at least knowingly): to speed up the process a lot at the cost of wrong lighting (but that can be remedied with additional methods on top of this). The back means we cast the rays from camera to scene (on per pixel basis) instead of from light source to everywhere. The scene is represented either with BR meshes or with Analytical equations or both. This usually follows physical properties of light so ray split in reflected and refracted and we stop usually after some number of hits. The 3D version of this is called Voxel space ray cast however the map is not voxel space instead 2 raster images RGB,Height are used. Is using raster image to hold the scene and usually stop on first hit (no reflections and ray splitting) and does not necessarily cast ray on per pixel basis (usually per row or column of screen). I simply extended the Jest test function with a variant which does not use the monkey-patched test. My first solution is not pretty but it is pragmatic. I never was able to get to the root of why the test was hanging the transaction successfully rolled back and all test expectations were run, but for some reason the test never exited. Sequelize transactions apparently do not appreciate unhandled rejections, and it was causing the test to hang. ![]() ![]() ![]() The test I was executing (as seen above) recursively called setTimeout with a function which threw an error / rejected a Promise. Not sure if it matters but to be explicit we are using Sequelize as our ORM and for transactions. Jest doesn't provide a native aroundEach hook like many other test runners, so we achieved this by monkey-patching the global test and it functions so we could execute the test callback inside a transaction. We execute tests directly against an in-memory DB, and to keep our tests clean we wrap each test in a DB transaction. My issue ended up being in my jest configuration.
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